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Server.cfg para Counter-Strike: Global Offensive

Código: Selecionar todos

// Server name
hostname "GuruBR.com"


// Rcon passsword
rcon_password "rconhere"


// Server password
sv_password "pwhere"
log on


//The amount of time players are frozen to buy items
mp_autokick 0
mp_freezetime 15
mp_autoteambalance 0
mp_limitteams 0
mp_roundtime 1.75
mp_c4timer 35
sv_maxcmdrate 128
sv_maxupdaterate 128
game_mode 1
sv_dc_friends_reqd 0 
//The amount of time players can join teams after a round has started
mp_join_grace_time 15


//This should always be set, so you know it's not on
sv_cheats 0


//This should always be set, so you know it's not on
sv_lan 0 


ammo_grenade_limit_default 1
ammo_grenade_limit_flashbang 2
ammo_grenade_limit_total 4


//**The bot commands below are mostly default with the exception of 
bot_difficulty 0
bot_chatter "off"
bot_join_after_player 0
bot_quota 0
bot_quota_mode "none"
sv_allow_lobby_connect_only 0


bot_kick
game_type "0"
game_mode "1"
mp_autokick "0"


sv_accelerate 5.6 //( def. "10" ) client notify replicated 
sv_allow_lobby_connect_only 0 // If set, players may only join this server from matchmaking lobby,
sv_allow_votes 0 // Allow voting?
sv_allow_wait_command 0 // Allow or disallow the wait command on clients connected to this server.
sv_alltalk 0 // Players can hear all other players' voice communication, no team restrictions
sv_alternateticks 0 // If set, server only simulates entities on even numbered ticks.
sv_cheats 0
sv_consistency 0 // Whether the server enforces file consistency for critical files
sv_contact 0 // Contact email for server sysop
sv_dc_friends_reqd 0 // Set this to 0 to allow direct connects to a game in progress even if no presents
sv_deadtalk 0 // Dead players can speak (voice, text) to the living
sv_forcepreload 0 // Force server side preloading.
sv_friction 4.8 // World friction.
sv_full_alltalk 0 // Any player (including Spectator team) can speak to any other player
sv_gameinstructor_disable 1 // Force all clients to disable their game instructors.
sv_lan 0
sv_log_onefile 0 // Log server information to only one file.
sv_logbans 1 // Log server bans in the server logs.
sv_logecho 1 // Echo log information to the console.
sv_logfile 1 // Log server information in the log file.
sv_logflush 0 // Flush the log file to disk on each write (slow).
sv_logsdir logfiles
sv_maxcmdrate 128 // If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate 0 // min. 0.000000 max. 30000.000000 replicated Max bandwidth rate allowed on server, 0 == unlimited
sv_mincmdrate 30 // This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate 20000 // Min bandwidth rate allowed on server, 0 == unlimited
sv_pausable 1
sv_pure 2
sv_pure_kick_clients 1
sv_pure_trace 0 // If set to 1, the server will print a message whenever a client is verifying a CR
sv_voiceenable 0


mp_afterroundmoney 0 // amount of money awared to every player after each roundrconmp_autokick 0 // Kick idle/team-rcon killing players
mp_autoteambalance 0
mp_buytime 15
mp_c4timer 35
mp_death_drop_defuser 1 // Drop defuser on player death
mp_death_drop_grenade 2 // Which grenade to drop on player death: 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // Which gun to drop on player death: 0=none, 1=best, 2=current or best
mp_defuser_allocation 0 // How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
mp_do_warmup_period 1 // Whether or not to do a warmup period at the start of a match.
mp_force_pick_time 160 // The amount of time a player has on the team screen to make a selection before being auto-teamed 
mp_freezetime 12
mp_halftime_duration 15 // Number of seconds that halftime lasts
mp_join_grace_time 30 // Number of seconds after round start to allow a player to join a game
mp_limitteams 0
mp_match_can_clinch 1 // Can a team clinch and end the match by being so far ahead that the other team has no way to catching up
mp_match_end_restart 1 // At the end of the match, perform a restart instead of loading a new map
mp_maxmoney 16000 // maximum amount of money allowed in a player's account
mp_playercashawards 1 // Players can earn money by performing in-game actions
mp_playerid 0 // Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names 
mp_playerid_delay 0 // Number of seconds to delay showing information in the status bar
mp_playerid_hold 1 // Number of seconds to keep showing old information in the status bar
mp_round_restart_delay 5 // Number of seconds to delay before restarting a round after a win
mp_roundtime 1.75
mp_startmoney 800
mp_teamcashawards 1 // Teams can earn money by performing in-game actions
mp_tkpunish 0 // Will a TK'er be punished in the next round? {0=no, 1=yes}
mp_warmuptime 1 // If true, there will be a warmup period/round at the start of each match to allow
mp_win_panel_display_time 15 // The amount of time to show the win panel between matches / halfs


bot_quota "0" // Determines the total number of bots in the game


//**The following commands manage kicks and bans
writeid
writeip
exec autoexec.cfg
exec banned_user.cfg
exec banned_ip.cfg