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ajudem plugin cs1.6 top15 model skillpoints sem o stats



presciso que arrume minha sma top15 para o skillponts que funcione sem o stats e procure no top15 do skillpoinsts do plugin

esse e o plugin Basic SkillPoints v2.0.2 Special Edition

site dele https://forums.alliedmods.net/showthread.php?t=191708


EDITE ESSA FUNÇÃO Para prociura no top15 do skill points

public display_model(id){
if(is_user_alive(id)){
new izStats[8] = {0, ...}
new izBody[8],name[32],iRankPos;
iRankPos = get_user_stats(id,izStats,izBody);
get_user_name(id,name,31);




meu top15 ele fuciona mais nao acha o top15 do skillpoint

include <amxmodx>
#include <cstrike>
#include <csx>
enum
{
TEAM_UNASSIGNED,
TEAM_T,
TEAM_CT,
TEAM_SPECTATOR
};
public plugin_precache(){
precache_model("models/player/CLBR_SUPREMO_TR/CLBR_SUPREMO_TR.mdl");
precache_model("models/player/CLBR_ADM_TR/CLBR_ADM_TR.mdl");
precache_model("models/player/CLBR_VIP_TR/CLBR_VIP_TR.mdl");
precache_model("models/player/vip/vip.mdl");
}
new hmodel;
public plugin_init(){
register_plugin("Top15 Model", "1.0", "Anderson");
register_clcmd("say /model","display_model");
register_clcmd("say_team /model","display_model");
register_clcmd("chooseteam","team_join");
hmodel=CreateHudSyncObj();
}
public team_join(id){
cs_reset_user_model(id);
return PLUGIN_CONTINUE;
}
public display_model(id){
if(is_user_alive(id)){
new izStats[8] = {0, ...}
new izBody[8],name[32],iRankPos;
iRankPos = get_user_stats(id,izStats,izBody);
get_user_name(id,name,31);
new CsTeams:Team = cs_get_user_team(id);
set_hudmessage(255,255,255,0.01,0.6,0,6.0,6.0);
switch (Team){
case TEAM_T:
{
if(iRankPos <= 15 || get_user_flags(id) & ADMIN_RESERVATION){
new menu=menu_create("ClaN Brasilia Model","menu_modeltr");
menu_additem(menu,"Panico");
menu_additem(menu,"Justiceiro");
menu_additem(menu,"Folha maconha");
menu_additem(menu,"vip comum");
menu_display(id,menu);
}else{
ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name);
}
}
case TEAM_CT:
{
if(iRankPos <= 15 || get_user_flags(id) & ADMIN_RESERVATION){
new menu=menu_create("ClaN Brasilia Model","menu_modelct");
menu_additem(menu,"Panico");
menu_additem(menu,"Justiceiro");
menu_additem(menu,"Folha maconha");
menu_additem(menu,"Vip comum");
menu_display(id,menu);
}else{
ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name);
}
}
case TEAM_SPECTATOR:
{
if(iRankPos <= 15){
ShowSyncHudMsg(0,hmodel,"%s - entre no jogo!",name);
}else{
ShowSyncHudMsg(0,hmodel,"%s - entre no Top15!",name);
}
}
}
}
return PLUGIN_HANDLED;
}
public menu_modeltr(id,menu,item){
if(item == MENU_EXIT){
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new name[32];
get_user_name(id,name,31);
set_hudmessage(random(256),random(256),random(256),-1.0,0.6,2,6.0,6.0,0.1,0.7,2);
switch(item){
case 0:
{
cs_set_user_model(id,"CLBR_SUPREMO_TR");
ShowSyncHudMsg(0,hmodel,"%s ganhou o Panico!",name);
}
case 1:
{
cs_set_user_model(id,"CLBR_ADM_TR");
ShowSyncHudMsg(0,hmodel,"%s ganhou o Justiceiro!",name);
}
case 2:
{
cs_set_user_model(id,"CLBR_VIP_TR");
ShowSyncHudMsg(0,hmodel,"%s ganhou o Folha maconha!",name);
}
case 3:
{
cs_set_user_model(id,"vip");
ShowSyncHudMsg(0,hmodel,"%s ganhou o Vip comum!",name);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}
public menu_modelct(id,menu,item){
if(item == MENU_EXIT){
menu_destroy(menu);
return PLUGIN_HANDLED;
}
new name[32];
get_user_name(id,name,31);
set_hudmessage(random(256),random(256),random(256),-1.0,0.6,2,6.0,6.0,0.1,0.7,2);
switch(item){
case 0:
{
cs_set_user_model(id,"CLBR_SUPREMO_TR");
ShowSyncHudMsg(0,hmodel,"%s ganhou o Panico!",name);
}
case 1:
{
cs_set_user_model(id,"CLBR_ADM_TR");
ShowSyncHudMsg(0,hmodel,"%s ganhou o Justiceiro!",name);
}
case 2:
{
cs_set_user_model(id,"CLBR_VIP_TR");
ShowSyncHudMsg(0,hmodel,"%s ganhou o folha maconha!",name);
}
case 3:
{
cs_set_user_model(id,"vip");
ShowSyncHudMsg(0,hmodel,"%s ganhou o Vip comum!",name);
}
}
menu_destroy(menu);
return PLUGIN_HANDLED;
}



sma. skillpoints

#include < amxmodx >
#include < amxmisc >
#include < cstrike >
#include < csx >
#include < hamsandwich >
#include < fvault >

#define PLUGIN "Basic SkillPoints Special Edition (FVault)"
#define VERSION "2.0.2"
#define AUTHOR "guipatinador"

#define g_VaultSkillPoints "skillpoints_v2"
#define g_VaultNames "skillpoints_names"
#define PREFIX "[SkillPoints]"

#define MAX_PLAYERS 32
#define ADMIN ADMIN_RCON

#define EXPIREDAYS 30
#define MAX_CLASSES 5
#define MAX_LEVELS 5
#define MAX_PONTUATION 10000 // max skillpoints per player

#define IsPlayer(%1) ( 1 <= %1 <= g_iMaxPlayers )

new const CLASSES[ MAX_CLASSES ][ ] = {
"BOT",
"NOOB",
"GAMER",
"LEET",
"TOP"
}

new const LEVELS[ MAX_LEVELS ] = {
500,
1200,
1800,
2500,
100000 /* high value (not reachable) */
}

enum _:FvaultData {
szSteamID[ 35 ],
szSkillP_Data[ 128 ]
}

new g_iK
new const g_ChatAdvertise[ ][ ] = {
"!g%s!n Write!t /myskill!n to see your SkillPoints",
"!g%s!n Write!t /restartskill!n to restart your SkillPoints and level",
"!g%s!n Write!t /rankskill!n to see your rank",
"!g%s!n Write!t /topskill!n to see the top SkillPointers"
}

new g_iMaxPlayers
new g_szAuthID[ MAX_PLAYERS + 1 ][ 35 ]
new g_szName[ MAX_PLAYERS + 1 ][ 32 ]
new g_iCurrentKills[ MAX_PLAYERS + 1 ]
new g_szMotd[ 1536 ]

new g_iPoints[ MAX_PLAYERS + 1 ]
new g_iLevels[ MAX_PLAYERS + 1 ]
new g_iClasses[ MAX_PLAYERS + 1 ]

new g_iKills[ MAX_PLAYERS + 1 ]
new g_iDeaths[ MAX_PLAYERS + 1 ]
new g_iHeadShots[ MAX_PLAYERS + 1 ]
new g_iKnifeKills[ MAX_PLAYERS + 1 ]
new g_iKnifeDeaths[ MAX_PLAYERS + 1 ]
new g_iGrenadeKills[ MAX_PLAYERS + 1 ]
new g_iGrenadeDeaths[ MAX_PLAYERS + 1 ]
new g_iBombExplosions[ MAX_PLAYERS + 1 ]
new g_iDefusedBombs[ MAX_PLAYERS + 1 ]
new g_iWonRounds[ MAX_PLAYERS + 1 ]

new g_TimeBetweenAds

new bool:g_bRoundEnded

new g_iAdsOnChat
new g_iEnableAnnounceOnChat
new g_iEnableShowSkillPointsOnNick
new g_iHideChangeNickNotification
new g_iEnableSkillPointsCmd
new g_iEnableSkillPointsRestart
new g_iEnableSkillPointsCmdRank
new g_iEnableSkillPointsTop15
new g_iHideCmds
new g_iEnableWonPointsHour
new g_iWonPointsHour
new g_iLostPointsTK
new g_iLostPointsSuicide
new g_iWonPointsKill
new g_iLostPointsDeath
new g_iWonPointsHeadshot
new g_iLostPointsHeadshot
new g_iWonPointsKnife
new g_iLostPointsKnife
new g_iWonPointsGrenade
new g_iLostPointsGrenade
new g_iWonPointsTerrorists
new g_iWonPointsCounterTerrorists
new g_iLostPointsTerrorists
new g_iLostPointsCounterTerrorists
new g_iWonPointsPlanter
new g_iWonPointsPlanterExplode
new g_iWonPointsDefuser
new g_iWonPoints4k
new g_iWonPoints5k
new g_iNegativePoints

public plugin_init( )
{
register_plugin( PLUGIN, VERSION, AUTHOR )

register_clcmd( "say", "ClCmd_Say" )
register_clcmd( "say_team", "ClCmd_Say" )

register_concmd("bps_give", "CmdGivePoints", ADMIN, "<target> <skillpoints to give>" )
register_concmd("bps_take", "CmdTakePoints", ADMIN, "<target> <skillpoints to take>" )

RegisterHam( Ham_Spawn, "player", "FwdPlayerSpawnPost", 1 )

register_message( get_user_msgid( "SayText" ), "MessageSayText" )

register_event( "SendAudio", "TerroristsWin", "a", "2&%!MRAD_terwin" )
register_event( "SendAudio", "CounterTerroristsWin", "a", "2&%!MRAD_ctwin" )

register_event( "HLTV", "EventNewRound", "a", "1=0", "2=0" )
register_logevent( "RoundEnd", 2, "1=Round_End" )

g_iMaxPlayers = get_maxplayers( )

RegisterCvars( )
}

public plugin_natives( )
{
register_library( "skillpoints" )

register_native( "skillpoints", "_skillpoints" )
}

public _skillpoints( plugin, params )
{
if( params != 1 )
{
return 0
}

new id = get_param( 1 )
if( !id )
{
return 0
}

return g_iPoints[ id ]
}

public RegisterCvars( )
{
g_iAdsOnChat = register_cvar( "bps_ads", "1" )
g_TimeBetweenAds = register_cvar( "bps_time_between_ads", "300.0" )
g_iEnableAnnounceOnChat = register_cvar( "bps_announce_on_chat", "1" )
g_iEnableShowSkillPointsOnNick = register_cvar( "bps_skillpoints_on_nick", "1" )
g_iHideChangeNickNotification = register_cvar( "bps_hide_change_nick_notification", "1" )
g_iEnableSkillPointsCmd = register_cvar( "bps_skillpoints_cmd", "1" )
g_iEnableSkillPointsRestart = register_cvar( "bps_skillpoints_cmd_restart", "1" )
g_iEnableSkillPointsCmdRank = register_cvar( "bps_skillpoints_cmd_rank", "1" )
g_iEnableSkillPointsTop15 = register_cvar( "bps_skillpoints_cmd_top15", "1" )
g_iHideCmds = register_cvar( "bps_hide_cmd", "0" )
g_iEnableWonPointsHour = register_cvar( "bps_enable_win_per_hour", "1" )
g_iWonPointsHour = register_cvar( "bps_won_points_hour", "5" )
g_iLostPointsTK = register_cvar( "bps_lost_points_tk", "5" )
g_iLostPointsSuicide = register_cvar( "bps_lost_points_suicide", "1" )
g_iWonPointsKill = register_cvar( "bps_won_points_kill", "1" )
g_iLostPointsDeath = register_cvar( "bps_lost_points_kill", "1" )
g_iWonPointsHeadshot = register_cvar( "bps_won_points_headshot", "2" )
g_iLostPointsHeadshot = register_cvar( "bps_lost_points_headshot", "2" )
g_iWonPointsKnife = register_cvar( "bps_won_points_knife", "3" )
g_iLostPointsKnife = register_cvar( "bps_lost_points_knife", "3" )
g_iWonPointsGrenade = register_cvar( "bps_won_points_grenade", "3" )
g_iLostPointsGrenade = register_cvar( "bps_lost_points_grenade", "3" )
g_iWonPointsTerrorists = register_cvar( "bps_won_points_ts", "1" )
g_iWonPointsCounterTerrorists = register_cvar( "bps_won_points_cts", "1" )
g_iLostPointsTerrorists = register_cvar( "bps_lost_points_ts", "1" )
g_iLostPointsCounterTerrorists = register_cvar( "bps_lost_points_cts", "1" )
g_iWonPointsPlanter = register_cvar( "bps_won_points_planter", "1" )
g_iWonPointsPlanterExplode = register_cvar( "bps_won_points_planter_explode", "2" )
g_iWonPointsDefuser = register_cvar( "bps_won_points_defuser", "3" )
g_iWonPoints4k = register_cvar( "bps_won_points_4k", "4" )
g_iWonPoints5k = register_cvar( "bps_won_points_5k", "5" )
g_iNegativePoints = register_cvar( "bps_negative_points", "0" )

if( get_pcvar_num( g_iAdsOnChat ) )
{
set_task( get_pcvar_float( g_TimeBetweenAds ), "ChatAdvertisements", _, _, _, "b" )
}

fvault_prune( g_VaultSkillPoints, _, get_systime( ) - ( 86400 * EXPIREDAYS ) )

MakeTop15( )
}

public client_authorized( id )
{
get_user_authid( id , g_szAuthID[ id ], charsmax( g_szAuthID[ ] ) )
get_user_info( id, "name", g_szName[ id ], charsmax( g_szName[ ] ) )

fvault_set_data( g_VaultNames, g_szAuthID[ id ], g_szName[ id ] )

g_iPoints[ id ] = 0
g_iLevels[ id ] = 0
g_iClasses[ id ] = 0

g_iKills[ id ] = 0
g_iDeaths[ id ] = 0
g_iHeadShots[ id ] = 0
g_iKnifeKills[ id ] = 0
g_iKnifeDeaths[ id ] = 0
g_iGrenadeKills[ id ] = 0
g_iGrenadeDeaths[ id ] = 0
g_iBombExplosions[ id ] = 0
g_iDefusedBombs[ id ] = 0
g_iWonRounds[ id ] = 0

g_iCurrentKills[ id ] = 0

LoadPoints( id )

if( get_pcvar_num( g_iEnableWonPointsHour ) && get_pcvar_num( g_iWonPointsHour ) )
{
set_task( 3600.0, "GiveSkillPointsHour", id, _, _, "b" )
}
}

public client_infochanged( id )
{
if( is_user_connected( id ) )
{
new szNewName[ 32 ]
get_user_info( id, "name", szNewName, charsmax( szNewName ) )

new iLen = strlen( szNewName )

new iPos = iLen - 1

if( szNewName[ iPos ] == '>' )
{
new i
for( i = 1; i < 7; i++ )
{
if( szNewName[ iPos - i ] == '<' )
{
iLen = iPos - i
szNewName[ iLen ] = EOS
break
}
}
}

trim( szNewName )

if( !equal( g_szName[ id ], szNewName ) )
{
copy( g_szName[ id ], charsmax( g_szName[ ] ), szNewName )

fvault_set_data( g_VaultNames, g_szAuthID[ id ], g_szName[ id ] )
}
}
}

public client_disconnect( id )
{
if( task_exists( id ) )
{
remove_task( id )
}

CheckLevelAndSave( id )
}

public ClCmd_Say( id )
{
new szCmd[ 12 ]
read_argv( 1, szCmd, charsmax( szCmd ) )

if( equali( szCmd[ 1 ], "myskill" ) )
{
GetSkillPoints( id )
}

else if( equali( szCmd[ 1 ], "restartskill" ) )
{
RestartSkillPoints( id )
}

else if( equali( szCmd[ 1 ], "rankskill" ) )
{
SkillRank( id )
}

else if( equali( szCmd[ 1 ], "topskill" ) )
{
TopSkill( id )
}
}

public GiveSkillPointsHour( id )
{
g_iPoints[ id ] += get_pcvar_num( g_iWonPointsHour )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( id, "!g%s!n You earned!t %i!n point%s for playing more one hour", PREFIX, get_pcvar_num( g_iWonPointsHour ), get_pcvar_num( g_iWonPointsHour ) > 1 ? "s" : "" )
}
}

public client_death( iKiller, iVictim, iWpnIndex, iHitPlace, iTK )
{
if( !IsPlayer( iKiller ) || !IsPlayer( iVictim ) )
{
return PLUGIN_CONTINUE
}

if( iTK )
{
g_iPoints[ iKiller ] -= get_pcvar_num( g_iLostPointsTK )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsTK ) )
{
ClientPrintColor( iKiller, "!g%s!n You have lost!t %i!n point%s by killing a teammate", PREFIX, get_pcvar_num( g_iLostPointsTK ), get_pcvar_num( g_iLostPointsTK ) > 1 ? "s" : "" )
}

return PLUGIN_CONTINUE
}

if( iKiller == iVictim )
{
g_iPoints[ iKiller ] -= get_pcvar_num( g_iLostPointsSuicide )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsSuicide ) )
{
ClientPrintColor( iKiller, "!g%s!n You have lost!t %i!n point%s for committing suicide", PREFIX, get_pcvar_num( g_iLostPointsSuicide ), get_pcvar_num( g_iLostPointsSuicide ) > 1 ? "s" : "" )
}

g_iDeaths[ iKiller ]++

return PLUGIN_CONTINUE
}

g_iCurrentKills[ iKiller ]++
g_iKills[ iKiller ]++

g_iDeaths[ iVictim ]++

if( iWpnIndex == CSW_HEGRENADE )
{
g_iPoints[ iKiller ] += get_pcvar_num( g_iWonPointsGrenade )
g_iGrenadeKills[ iKiller]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iWonPointsGrenade ) )
{
ClientPrintColor( iKiller, "!g%s!n You earned!t %i!n point%s by killing %s with a grenade", PREFIX, get_pcvar_num( g_iWonPointsGrenade ), get_pcvar_num( g_iWonPointsGrenade ) > 1 ? "s" : "" ,g_szName[ iVictim ] )
}

g_iPoints[ iVictim ] -= get_pcvar_num( g_iLostPointsGrenade )
g_iGrenadeDeaths[ iVictim ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsGrenade ) )
{
ClientPrintColor( iVictim, "!g%s!n You have lost!t %i!n point%s for dying with a grenade", PREFIX, get_pcvar_num( g_iLostPointsGrenade ), get_pcvar_num( g_iLostPointsGrenade ) > 1 ? "s" : "" )
}

return PLUGIN_CONTINUE
}

if( iWpnIndex == CSW_KNIFE )
{
g_iPoints[ iKiller ] += get_pcvar_num( g_iWonPointsKnife )
g_iKnifeKills[ iKiller ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iWonPointsKnife ) )
{
ClientPrintColor( iKiller, "!g%s!n You earned!t %i!n point%s by killing %s with knife", PREFIX, get_pcvar_num( g_iWonPointsKnife ), get_pcvar_num( g_iWonPointsKnife ) > 1 ? "s" : "" ,g_szName[ iVictim ] )
}

g_iPoints[ iVictim ] -= get_pcvar_num( g_iLostPointsKnife )
g_iKnifeDeaths[ iVictim ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsKnife ) )
{
ClientPrintColor( iVictim, "!g%s!n You have lost!t %i!n point%s for dying with knife", PREFIX, get_pcvar_num( g_iLostPointsKnife ), get_pcvar_num( g_iLostPointsKnife ) > 1 ? "s" : "" )
}

return PLUGIN_CONTINUE
}

if( iHitPlace == HIT_HEAD )
{
g_iPoints[ iKiller ] += get_pcvar_num( g_iWonPointsHeadshot )
g_iHeadShots[ iKiller ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iWonPointsHeadshot ) )
{
ClientPrintColor( iKiller, "!g%s!n You earned!t %i!n point%s by killing %s with a headshot", PREFIX, get_pcvar_num( g_iWonPointsHeadshot ), get_pcvar_num( g_iWonPointsHeadshot ) > 1 ? "s" : "" ,g_szName[ iVictim ] )
}

g_iPoints[ iVictim ] -= get_pcvar_num( g_iLostPointsHeadshot )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsHeadshot ) )
{
ClientPrintColor( iVictim, "!g%s!n You have lost!t %i!n point%s for dying with a headshot", PREFIX, get_pcvar_num( g_iLostPointsHeadshot ), get_pcvar_num( g_iLostPointsHeadshot ) > 1 ? "s" : "" )
}

return PLUGIN_CONTINUE
}

g_iPoints[ iKiller ] += get_pcvar_num( g_iWonPointsKill )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iWonPointsKill ) )
{
ClientPrintColor( iKiller, "!g%s!n You earned!t %i!n point%s by killing %s", PREFIX, get_pcvar_num( g_iWonPointsKill ), get_pcvar_num( g_iWonPointsKill ) > 1 ? "s" : "", g_szName[ iVictim ] )
}

g_iPoints[ iVictim ] -= get_pcvar_num( g_iLostPointsDeath )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) && get_pcvar_num( g_iLostPointsDeath ) )
{
ClientPrintColor( iVictim, "!g%s!n You have lost!t %i!n point%s for dying", PREFIX, get_pcvar_num( g_iLostPointsDeath ), get_pcvar_num( g_iLostPointsDeath ) > 1 ? "s" : "" )
}

return PLUGIN_CONTINUE
}

public TerroristsWin( )
{
if( g_bRoundEnded )
{
return PLUGIN_CONTINUE
}

new Players[ MAX_PLAYERS ]
new iNum
new i

get_players( Players, iNum, "ch" )

for( --iNum; iNum >= 0; iNum-- )
{
i = Players[ iNum ]

switch( cs_get_user_team( i ) )
{
case( CS_TEAM_T ):
{
if( get_pcvar_num( g_iWonPointsTerrorists ) )
{
g_iPoints[ i ] += get_pcvar_num( g_iWonPointsTerrorists )
g_iWonRounds[ i ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( i, "!g%s!n Your team!t (T)!n have won!t %i!n point%s for winning the round", PREFIX, get_pcvar_num( g_iWonPointsTerrorists ), get_pcvar_num( g_iWonPointsTerrorists ) > 1 ? "s" : "" )
}
}
}

case( CS_TEAM_CT ):
{
if( get_pcvar_num( g_iLostPointsCounterTerrorists ) )
{
g_iPoints[ i ] -= get_pcvar_num( g_iLostPointsCounterTerrorists )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( i, "!g%s!n Your team!t (CT)!n have lost!t %i!n point%s for losing the round", PREFIX, get_pcvar_num( g_iLostPointsCounterTerrorists ), get_pcvar_num( g_iLostPointsCounterTerrorists ) > 1 ? "s" : "" )
}
}
}
}
}

g_bRoundEnded = true

return PLUGIN_CONTINUE
}

public CounterTerroristsWin( )
{
if( g_bRoundEnded )
{
return PLUGIN_CONTINUE
}

new Players[ MAX_PLAYERS ]
new iNum
new i

get_players( Players, iNum, "ch" )

for( --iNum; iNum >= 0; iNum-- )
{
i = Players[ iNum ]

switch( cs_get_user_team( i ) )
{
case( CS_TEAM_T ):
{
if( get_pcvar_num( g_iLostPointsTerrorists ) )
{
g_iPoints[ i ] -= get_pcvar_num( g_iLostPointsTerrorists )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( i, "!g%s!n Your team!t (T)!n have lost!t %i!n point%s for losing the round", PREFIX, get_pcvar_num( g_iLostPointsTerrorists ), get_pcvar_num( g_iLostPointsTerrorists ) > 1 ? "s" : "" )
}
}
}

case( CS_TEAM_CT ):
{
if( get_pcvar_num( g_iWonPointsCounterTerrorists ) )
{
g_iPoints[ i ] += get_pcvar_num( g_iWonPointsCounterTerrorists )
g_iWonRounds[ i ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( i, "!g%s!n Your team!t (CT)!n have won!t %i!n point%s for winning the round", PREFIX, get_pcvar_num( g_iWonPointsCounterTerrorists ), get_pcvar_num( g_iWonPointsCounterTerrorists ) > 1 ? "s" : "" )
}
}
}
}
}

g_bRoundEnded = true

return PLUGIN_CONTINUE
}

public bomb_planted( planter )
{
if( get_pcvar_num( g_iWonPointsPlanter ) )
{
g_iPoints[ planter ] += get_pcvar_num( g_iWonPointsPlanter )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( planter, "!g%s!n You earned!t %i!n point%s for planting the bomb", PREFIX, get_pcvar_num( g_iWonPointsPlanter ), get_pcvar_num( g_iWonPointsPlanter ) > 1 ? "s" : "" )
}
}
}

public bomb_explode( planter, defuser )
{
if( get_pcvar_num( g_iWonPointsPlanterExplode ) )
{
g_iPoints[ planter ] += get_pcvar_num( g_iWonPointsPlanterExplode )
g_iBombExplosions[ planter ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( planter, "!g%s!n You earned!t %i!n point%s with the bomb explosion", PREFIX, get_pcvar_num( g_iWonPointsPlanterExplode ), get_pcvar_num( g_iWonPointsPlanterExplode ) > 1 ? "s" : "" )
}
}
}

public bomb_defused( defuser )
{
if( get_pcvar_num( g_iWonPointsDefuser ) )
{
g_iPoints[ defuser ] += get_pcvar_num( g_iWonPointsDefuser )
g_iDefusedBombs[ defuser ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( defuser, "!g%s!n You earned!t %i!n point%s for disarming the bomb", PREFIX, get_pcvar_num( g_iWonPointsDefuser ), get_pcvar_num( g_iWonPointsDefuser ) > 1 ? "s" : "" )
}
}
}

public EventNewRound( )
{
g_bRoundEnded = false

MakeTop15( )
}


public RoundEnd( )
{
set_task( 0.5, "SavePointsAtRoundEnd" )
}

public SavePointsAtRoundEnd( )
{
new Players[ MAX_PLAYERS ]
new iNum
new i

get_players( Players, iNum, "ch" )

for( --iNum; iNum >= 0; iNum-- )
{
i = Players[ iNum ]

if( g_iCurrentKills[ i ] == 4 && get_pcvar_num( g_iWonPoints4k ) )
{
g_iPoints[ i ] += get_pcvar_num( g_iWonPoints4k )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( i, "!g%s!n You earned!t %i!n point%s for killing 4 in a round", PREFIX, get_pcvar_num( g_iWonPoints4k ), get_pcvar_num( g_iWonPoints4k ) > 1 ? "s" : "" )
}
}

if( g_iCurrentKills[ i ] >= 5 && get_pcvar_num( g_iWonPoints5k ) )
{
g_iPoints[ i ] += get_pcvar_num( g_iWonPoints5k )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( i, "!g%s!n You earned!t %i!n point%s for killing 5 in a round", PREFIX, get_pcvar_num( g_iWonPoints5k ), get_pcvar_num( g_iWonPoints5k ) > 1 ? "s" : "" )
}
}

CheckLevelAndSave( i )
}
}

public CheckLevelAndSave( id )
{
if( !get_pcvar_num( g_iNegativePoints) )
{
if( g_iPoints[ id ] < 0 )
{
g_iPoints[ id ] = 0
}

if( g_iLevels[ id ] < 0 )
{
g_iLevels[ id ] = 0
}
}

while( g_iPoints[ id ] >= LEVELS[ g_iLevels[ id ] ] )
{
g_iLevels[ id ]++
g_iClasses[ id ]++

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( 0, "!g%s!n %s increased one level! Level:!t %s!n Total points:!t %d", PREFIX, g_szName[ id ], CLASSES[ g_iLevels[ id ] ], g_iPoints[ id ] )
}
}

new szFormattedData[ 128 ]
formatex( szFormattedData, charsmax( szFormattedData ),
"%i %i %i %i %i %i %i %i %i %i %i %i",

g_iPoints[ id ],
g_iLevels[ id ],

g_iKills[ id ],
g_iDeaths[ id ],
g_iHeadShots[ id ],
g_iKnifeKills[ id ],
g_iKnifeDeaths[ id ],
g_iGrenadeKills[ id ],
g_iGrenadeDeaths[ id ],
g_iBombExplosions[ id ],
g_iDefusedBombs[ id ],
g_iWonRounds[ id ] )

fvault_set_data( g_VaultSkillPoints, g_szAuthID[ id ], szFormattedData )

if( g_iPoints[ id ] >= MAX_PONTUATION )
{
if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( id, "!g%s!n You have reached the maximum SkillPoints! Your SkillPoints and level will start again", PREFIX )
}

g_iPoints[ id ] = 0
g_iLevels[ id ] = 0
g_iClasses[ id ] = 0

g_iKills[ id ] = 0
g_iDeaths[ id ] = 0
g_iHeadShots[ id ] = 0
g_iKnifeKills[ id ] = 0
g_iKnifeDeaths[ id ] = 0
g_iGrenadeKills[ id ] = 0
g_iGrenadeDeaths[ id ] = 0
g_iBombExplosions[ id ] = 0
g_iDefusedBombs[ id ] = 0
g_iWonRounds[ id ] = 0

CheckLevelAndSave( id )
}
}

public LoadPoints( id )
{
new szFormattedData[ 128 ]
if( fvault_get_data( g_VaultSkillPoints, g_szAuthID[ id ], szFormattedData, charsmax( szFormattedData ) ) )
{
new szPlayerPoints[ 7 ]
new szPlayerLevel[ 7 ]

new szPlayerKills[ 7 ]
new szPlayerDeahts[ 7 ]
new szPlayerHeadShots[ 7 ]
new szPlayerKnifeKills[ 7 ]
new szPlayerKnifeDeaths[ 7 ]
new szPlayerGrenadeKills[ 7 ]
new szPlayerGrenadeDeaths[ 7 ]
new szPlayerBombExplosions[ 7 ]
new szPlayerDefusedBombs[ 7 ]
new szPlayerWonRounds[ 7 ]

parse( szFormattedData,
szPlayerPoints, charsmax( szPlayerPoints ),
szPlayerLevel, charsmax( szPlayerLevel ),

szPlayerKills, charsmax( szPlayerKills ),
szPlayerDeahts, charsmax( szPlayerDeahts ),
szPlayerHeadShots, charsmax( szPlayerHeadShots ),
szPlayerKnifeKills, charsmax( szPlayerKnifeKills ),
szPlayerKnifeDeaths, charsmax( szPlayerKnifeDeaths ),
szPlayerGrenadeKills, charsmax( szPlayerGrenadeKills ),
szPlayerGrenadeDeaths, charsmax( szPlayerGrenadeDeaths ),
szPlayerBombExplosions, charsmax( szPlayerBombExplosions ),
szPlayerDefusedBombs, charsmax( szPlayerDefusedBombs ),
szPlayerWonRounds, charsmax( szPlayerWonRounds ) )

g_iPoints[ id ] = str_to_num( szPlayerPoints )
g_iLevels[ id ] = str_to_num( szPlayerLevel )

g_iKills[ id ] = str_to_num( szPlayerKills )
g_iDeaths[ id ] = str_to_num( szPlayerDeahts )
g_iHeadShots[ id ] = str_to_num( szPlayerHeadShots )
g_iKnifeKills[ id ] = str_to_num( szPlayerKnifeKills )
g_iKnifeDeaths[ id ] = str_to_num( szPlayerKnifeDeaths )
g_iGrenadeKills[ id ] = str_to_num( szPlayerGrenadeKills )
g_iGrenadeDeaths[ id ] = str_to_num( szPlayerGrenadeDeaths )
g_iBombExplosions[ id ] = str_to_num( szPlayerBombExplosions )
g_iDefusedBombs[ id ] = str_to_num( szPlayerDefusedBombs )
g_iWonRounds[ id ] = str_to_num( szPlayerWonRounds )

}
}

public GetSkillPoints( id )
{
if( !get_pcvar_num( g_iEnableSkillPointsCmd ) )
{
ClientPrintColor( id, "!g%s!n Command disabled", PREFIX )
}

else
{
if( g_iLevels[ id ] < ( MAX_LEVELS - 1 ) )
{
ClientPrintColor( id, "!g%s!n Total points:!t %d!n Level:!t %s!n Points to the next level:!t %d", PREFIX, g_iPoints[ id ], CLASSES[ g_iLevels[ id ] ], ( LEVELS[ g_iLevels[ id ] ] - g_iPoints[ id ] ) )
}

else
{
ClientPrintColor( id, "!g%s!n Total points:!t %d!n Level:!t %s!n (last level)", PREFIX, g_iPoints[ id ], CLASSES[ g_iLevels[ id ] ] )
}
}

return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN
}

public ChatAdvertisements( )
{
new Players[ MAX_PLAYERS ]
new iNum
new i

get_players( Players, iNum, "ch" )

for( --iNum; iNum >= 0; iNum-- )
{
i = Players[ iNum ]

ClientPrintColor( i, g_ChatAdvertise[ g_iK ], PREFIX )
}

g_iK++

if( g_iK >= sizeof g_ChatAdvertise )
{
g_iK = 0
}
}

public CmdGivePoints( id, level, cid )
{
if ( !cmd_access( id, level, cid, 3 ) )
{
return PLUGIN_HANDLED
}

new Arg1[ 32 ]
new Arg2[ 6 ]

read_argv( 1, Arg1, charsmax( Arg1 ) )
read_argv( 2, Arg2, charsmax( Arg2 ) )

new iPlayer = cmd_target( id, Arg1, 1 )
new iPoints = str_to_num( Arg2 )

if ( !iPlayer )
{
console_print( id, "Sorry, player %s could not be found or targetted!", Arg1 )
return PLUGIN_HANDLED
}

if( iPoints > 0 )
{
g_iPoints[ iPlayer ] += iPoints
CheckLevelAndSave( iPlayer )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( 0, "!g%s!n %s gave!t %i!n SkillPoint%s to %s", PREFIX, g_szName[ id ], iPoints, iPoints > 1 ? "s" : "", g_szName[ iPlayer ] )
}
}

return PLUGIN_HANDLED
}

public CmdTakePoints( id, level, cid )
{
if ( !cmd_access( id, level, cid, 3 ) )
{
return PLUGIN_HANDLED
}

new Arg1[ 32 ]
new Arg2[ 6 ]

read_argv( 1, Arg1, charsmax( Arg1 ) )
read_argv( 2, Arg2, charsmax( Arg2 ) )

new iPlayer = cmd_target( id, Arg1, 1 )
new iPoints = str_to_num( Arg2 )

if ( !iPlayer )
{
console_print( id, "Sorry, player %s could not be found or targetted!", Arg1 )
return PLUGIN_HANDLED
}

if( iPoints > 0 )
{
g_iPoints[ iPlayer ] -= iPoints
CheckLevelAndSave( iPlayer )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( 0, "!g%s!n %s take!t %i!n SkillPoint%s from %s", PREFIX, g_szName[ id ], iPoints, iPoints > 1 ? "s" : "", g_szName[ iPlayer ] )
}
}

return PLUGIN_HANDLED
}

public RestartSkillPoints( id )
{
if( !get_pcvar_num( g_iEnableSkillPointsRestart ) )
{
ClientPrintColor( id, "!g%s!n Command disabled", PREFIX )
}

else
{
g_iPoints[ id ] = 0
g_iLevels[ id ] = 0
g_iClasses[ id ] = 0

g_iKills[ id ] = 0
g_iDeaths[ id ] = 0
g_iHeadShots[ id ] = 0
g_iKnifeKills[ id ] = 0
g_iKnifeDeaths[ id ] = 0
g_iGrenadeKills[ id ] = 0
g_iGrenadeDeaths[ id ] = 0
g_iBombExplosions[ id ] = 0
g_iDefusedBombs[ id ] = 0
g_iWonRounds[ id ] = 0

CheckLevelAndSave( id )

if( get_pcvar_num( g_iEnableAnnounceOnChat ) )
{
ClientPrintColor( id, "!g%s!n Your SkillPoints and level will start again", PREFIX )
}
}

return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN
}

public SkillRank( id )
{
if( !get_pcvar_num( g_iEnableSkillPointsCmdRank ) )
{
ClientPrintColor( id, "!g%s!n Command disabled", PREFIX )
}

else
{
new Array:aKey = ArrayCreate( 35 )
new Array:aData = ArrayCreate( 128 )
new Array:aAll = ArrayCreate( FvaultData )

fvault_load( g_VaultSkillPoints, aKey, aData )

new iArraySize = ArraySize( aKey )

new Data[ FvaultData ]

new i
for( i = 0; i < iArraySize; i++ )
{
ArrayGetString( aKey, i, Data[ szSteamID ], sizeof Data[ szSteamID ] - 1 )
ArrayGetString( aData, i, Data[ szSkillP_Data ], sizeof Data[ szSkillP_Data ] - 1 )

ArrayPushArray( aAll, Data )
}

ArraySort( aAll, "SortData" )

new szAuthIdFromArray[ 35 ]

new j
for( j = 0; j < iArraySize; j++ )
{
ArrayGetString( aAll, j, szAuthIdFromArray, charsmax( szAuthIdFromArray ) )

if( equal( szAuthIdFromArray, g_szAuthID[ id ] ) )
{
break
}
}

ArrayDestroy( aKey )
ArrayDestroy( aData )
ArrayDestroy( aAll )

ClientPrintColor( id, "!g%s!n Your rank is!t %i!n of!t %i!n players with!t %i!n points ", PREFIX, j + 1, iArraySize, g_iPoints[ id ] )
}

return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN
}

public TopSkill( id )
{
if( !get_pcvar_num( g_iEnableSkillPointsTop15 ) )
{
ClientPrintColor( id, "!g%s!n Command disabled", PREFIX )
}

else
{
show_motd( id, g_szMotd, "Top SkillPointers" )
}

return ( get_pcvar_num( g_iHideCmds ) == 0 ) ? PLUGIN_CONTINUE : PLUGIN_HANDLED_MAIN
}

public MakeTop15( )
{
new iLen
iLen = formatex( g_szMotd, charsmax( g_szMotd ),
"<body bgcolor=#A4BED6>\
<table width=100%% cellpadding=2 cellspacing=0 border=0>\
<tr align=center bgcolor=#52697B>\
<th width=4%%>#\
<th width=30%% align=left>Player\
<th width=8%%>Kills\
<th width=8%%>Deaths\
<th width=8%%>HS\
<th width=8%%>Knife\
<th width=8%%>Grenade\
<th width=8%%>Bombs\
<th width=8%%>Defuses\
<th width=10%>SkillPoints" )

new Array:aKey = ArrayCreate( 35 )
new Array:aData = ArrayCreate( 128 )
new Array:aAll = ArrayCreate( FvaultData )

fvault_load( g_VaultSkillPoints, aKey, aData )

new iArraySize = ArraySize( aKey )

new Data[ FvaultData ]

new i
for( i = 0; i < iArraySize; i++ )
{
ArrayGetString( aKey, i, Data[ szSteamID ], sizeof Data[ szSteamID ] - 1 )
ArrayGetString( aData, i, Data[ szSkillP_Data ], sizeof Data[ szSkillP_Data ] - 1 )

ArrayPushArray( aAll, Data )
}

ArraySort( aAll, "SortData" )

new szPlayerPoints[ 7 ]
new szPlayerLevel[ 7 ]

new szPlayerKills[ 7 ]
new szPlayerDeahts[ 7 ]
new szPlayerHeadShots[ 7 ]
new szPlayerKnifeKills[ 7 ]
new szPlayerKnifeDeaths[ 7 ]
new szPlayerGrenadeKills[ 7 ]
new szPlayerGrenadeDeaths[ 7 ]
new szPlayerBombExplosions[ 7 ]
new szPlayerDefusedBombs[ 7 ]
new szPlayerWonRounds[ 7 ]

new szName[ 22 ]
new iSize = clamp( iArraySize, 0, 10 )

new j
for( j = 0; j < iSize; j++ )
{
ArrayGetArray( aAll, j, Data )

fvault_get_data( g_VaultNames, Data[ szSteamID ], szName, charsmax( szName ) )

replace_all( szName, charsmax( szName ), "<", "[" )
replace_all( szName, charsmax( szName ), ">", "]" )

parse( Data[ szSkillP_Data ],
szPlayerPoints, charsmax( szPlayerPoints ),
szPlayerLevel, charsmax( szPlayerLevel ),

szPlayerKills, charsmax( szPlayerKills ),
szPlayerDeahts, charsmax( szPlayerDeahts ),
szPlayerHeadShots, charsmax( szPlayerHeadShots ),
szPlayerKnifeKills, charsmax( szPlayerKnifeKills ),
szPlayerKnifeDeaths, charsmax( szPlayerKnifeDeaths ),
szPlayerGrenadeKills, charsmax( szPlayerGrenadeKills ),
szPlayerGrenadeDeaths, charsmax( szPlayerGrenadeDeaths ),
szPlayerBombExplosions, charsmax( szPlayerBombExplosions ),
szPlayerDefusedBombs, charsmax( szPlayerDefusedBombs ),
szPlayerWonRounds, charsmax( szPlayerWonRounds ) )

iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<tr align=center>" )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%i", j + 1 )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td align=left>%s", szName )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerKills )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerDeahts )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerHeadShots )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerKnifeKills )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerGrenadeKills )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerBombExplosions )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerDefusedBombs )
iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "<td>%s", szPlayerPoints )
}

iLen += formatex( g_szMotd[ iLen ], charsmax( g_szMotd ) - iLen, "</table></body>" )

ArrayDestroy( aKey )
ArrayDestroy( aData )
ArrayDestroy( aAll )
}

public SortData( Array:aArray, iItem1, iItem2, iData[ ], iDataSize )
{
new Data1[ FvaultData ]
new Data2[ FvaultData ]

ArrayGetArray( aArray, iItem1, Data1 )
ArrayGetArray( aArray, iItem2, Data2 )

new szPoints_1[ 7 ]
parse( Data1[ szSkillP_Data ], szPoints_1, charsmax( szPoints_1 ) )

new szPoints_2[ 7 ]
parse( Data2[ szSkillP_Data ], szPoints_2, charsmax( szPoints_2 ) )

new iCount1 = str_to_num( szPoints_1 )
new iCount2 = str_to_num( szPoints_2 )

return ( iCount1 > iCount2 ) ? -1 : ( ( iCount1 < iCount2 ) ? 1 : 0 )
}

public FwdPlayerSpawnPost( id )
{
if( is_user_alive( id ) )
{
g_iCurrentKills[ id ] = 0

if( get_pcvar_num( g_iEnableShowSkillPointsOnNick ) )
{
new szName[ 32 ]
get_user_info( id, "name", szName, charsmax( szName ) )

new iLen = strlen( szName )

new iPos = iLen - 1

if( szName[ iPos ] == '>' )
{
new i
for( i = 1; i < 7; i++ )
{
if( szName[ iPos - i ] == '<' )
{
iLen = iPos - i
szName[ iLen ] = '^0'
break
}
}
}

format( szName[ iLen ], charsmax( szName ) - iLen, szName[ iLen-1 ] == ' ' ? "<%d>" : " <%d>", g_iPoints[ id ] )
set_user_info( id, "name", szName )
}
}
}

public MessageSayText( iMsgID, iDest, iReceiver )
{
if( get_pcvar_num( g_iHideChangeNickNotification ) )
{
new const Cstrike_Name_Change[ ] = "#Cstrike_Name_Change"

new szMessage[ sizeof( Cstrike_Name_Change ) + 1 ]
get_msg_arg_string( 2, szMessage, charsmax( szMessage ) )

if( equal( szMessage, Cstrike_Name_Change ) )
{
return PLUGIN_HANDLED
}
}

return PLUGIN_CONTINUE
}

ClientPrintColor( id, String[ ], any:... )
{
new szMsg[ 190 ]
vformat( szMsg, charsmax( szMsg ), String, 3 )

replace_all( szMsg, charsmax( szMsg ), "!n", "^1" )
replace_all( szMsg, charsmax( szMsg ), "!t", "^3" )
replace_all( szMsg, charsmax( szMsg ), "!g", "^4" )

static msgSayText = 0
static fake_user

if( !msgSayText )
{
msgSayText = get_user_msgid( "SayText" )
fake_user = get_maxplayers( ) + 1
}

message_begin( id ? MSG_ONE_UNRELIABLE : MSG_BROADCAST, msgSayText, _, id )
write_byte( id ? id : fake_user )
write_string( szMsg )
message_end( )
}
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